Course Overview
🏆 Game Development — ADVANCED Level (192 Classes)
💡 For future creators who dream bigger, think deeper, and build real games that shine!
The Advanced Level transforms passionate learners into independent, studio-style developers ready to take on professional challenges in coding, design, and teamwork.
👨💻 Who It’s For
🎯 Ages 12+ / Grades 7–12
🔥 For students who’ve completed Intermediate or already have strong Python & coding fundamentals.
🎮 Ideal for motivated creators who want to move from classroom coding → to real game development.
🧰 Tools & Platforms
🔹 Pygame / Arcade / Godot (Intro) – 2D game development & architecture
🔹 Unity (Intro) – C# fundamentals & game engine basics (optional module)
🔹 GitHub – version control & project collaboration
🔹 Replit + Jupyter – code sharing & design documentation
🔹 Itch.io – platform for publishing and showcasing final projects
⚙️ Core Focus Areas
🧩 Software architecture & Object-Oriented Programming (OOP)
🤖 Game AI, enemy logic, and state machines
🎮 Level design, UI/UX, and player progression
💾 Team-based projects, versioning, and publishing
⚡ Performance optimization and polish
🚀 Thinking like real developers — planning, testing, and iterating
🌟 1️⃣ High-Level Course Purpose
This course takes students beyond small, solo projects into the world of multi-system, studio-style development.
They’ll learn how professional game studios plan, code, and deliver — from architecture to AI and publishing.
Students master:
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🧱 OOP principles — classes, inheritance, components
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🎮 Gameplay systems — inventories, levels, menus, save systems
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💡 AI behaviors & physics — smart enemies, procedural movement
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🎬 Project management — teamwork, debugging, testing
🧠 “The Advanced Level is where imagination meets industry.”
(Inspired by [Class Central][3] & [GDQuest][4] educational frameworks)
🚀 2️⃣ Flagship Outcomes & Capstone Projects
🎯 Team Capstone Project
Students form small development teams (2–4 members) and follow the real studio pipeline:
Design Doc → Prototype → Vertical Slice → Alpha → Beta → Launch
They build and present a fully playable, polished demo.
🌍 Published Project
With mentorship, students publish their game on itch.io or the CodingGems gallery, complete with:
🎞️ Trailer, 📄 README, 📝 Dev blog, and 🏅 Credits
💼 Portfolio Development
Each learner graduates with:
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A professional game build
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A clean code repository (GitHub)
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A design document + walkthrough video
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Public or classroom-published showcase
🧠 3️⃣ In-Depth Module Breakdown
🎓 Module | 🧩 Core Topics |
---|---|
Advanced OOP & Patterns | Classes, inheritance, composition, event-driven design, architecture |
Gameplay Systems | Inventories, equipment, save/load, procedural content |
Physics & Math | Vectors, collision resolution, tweening, forces |
AI & Behavior Design | FSMs, pathfinding (A*), enemy logic, difficulty balancing |
Graphics & Performance | Frame optimization, draw order, batching, memory awareness |
Toolchain & Pipelines | Tilemaps, particle editors, audio tools, sprite atlases |
Level Design & UX | Reward systems, onboarding, pacing & difficulty tuning |
Networking (Optional) | Local multiplayer, client/server sync basics |
Team Workflows | Git branching, merge conflicts, reviews, Kanban tracking |
Polish & Playtesting | Feedback loops, testing sessions, telemetry intro |
Career Readiness | How to present portfolios, join hackathons, and apply for internships |
🧑🏫 4️⃣ Classroom & Mentorship Style
🏢 Studio-Model Learning:
Students work like indie dev teams — assigning roles like lead programmer, designer, and artist.
🧩 Mentor Feedback Loops:
Regular code reviews, playtesting sessions, and actionable feedback ensure steady improvement.
🎤 Industry Guest Talks:
Occasional sessions by indie devs and university game designers — bringing inspiration from real-world creators.
🏆 Competitions & Showcases:
Encouraged participation in youth hackathons, game jams, and CodingGems Demo Days.
🎯 5️⃣ Outcomes After 192 Classes
✅ Build complete, polished games with advanced systems and gameplay logic
✅ Understand architecture, performance, and AI fundamentals
✅ Collaborate using GitHub and version control best practices
✅ Publish their own games on public platforms
✅ Graduate with a professional portfolio — ready for competitions, advanced programs, or internships
🧩 Inspired by real-world educational game dev ecosystems like Godot, Unity Learn, and Pygame communities.
📚 Additional Program Enhancements (All Levels)
🎓 Certificates & Portfolios:
Earn certificates at every level and maintain an online project portfolio.
👨👩👧 Parent Reports:
Periodic progress emails with demo links & milestones to showcase achievements.
🔍 Practice Labs:
Optional deep-dive sessions for debugging, performance tuning, and creative coding.
🎭 Cross-Disciplinary Learning:
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🎨 Art & Design → Sprite creation, color theory
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📐 Math → Geometry, vectors, probability
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🧠 Language Arts → Story writing & dialogue design
🎉 Showcase Events:
Monthly demo days, mini-hackathons, and peer awards to boost confidence & teamwork.
🧭 Pathways Beyond Advanced:
Basic → Intermediate → Advanced →
✨ Specialized Tracks in AI for Games, Engine-Based Development (Godot/Unity), and Game Art & Sound.
(Guided by global frameworks such as [Code.org][1], [Pygame.org], and [GDQuest][4])
💫 Communicating Value to Parents & Students
📸 Show Student Stories:
“From idea → game in 8 weeks” — share screenshots, short captions, and real testimonials.
🧭 Show Learning Journey Visuals:
Flowcharts of the Basic → Intermediate → Advanced path with examples of student work.
📅 Transparent Course Map:
Offer week-by-week module previews for clarity and parent trust.
🎥 Demo Classes / Highlights:
Show snippets of teaching style, student interaction, and project outcomes.
💬 Comprehensive FAQs:
Cover devices, scheduling, assessments, safety, and privacy — building confidence in parents’ decisions.
(Aligned with best practices from [Coder Kids][5] and similar coding academies.)
Curriculum
- 1 Section
- 192 Lessons
- 96 Weeks
- Lession192
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