Game Development Advance

🏆 Game Development — ADVANCED Level (192 Classes) 💡 For future creators who dream bigger, think deeper, and build real […]
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96 week

Course Overview

🏆 Game Development — ADVANCED Level (192 Classes)

💡 For future creators who dream bigger, think deeper, and build real games that shine!
The Advanced Level transforms passionate learners into independent, studio-style developers ready to take on professional challenges in coding, design, and teamwork.


👨‍💻 Who It’s For

🎯 Ages 12+ / Grades 7–12
🔥 For students who’ve completed Intermediate or already have strong Python & coding fundamentals.
🎮 Ideal for motivated creators who want to move from classroom coding → to real game development.


🧰 Tools & Platforms

🔹 Pygame / Arcade / Godot (Intro) – 2D game development & architecture
🔹 Unity (Intro) – C# fundamentals & game engine basics (optional module)
🔹 GitHub – version control & project collaboration
🔹 Replit + Jupyter – code sharing & design documentation
🔹 Itch.io – platform for publishing and showcasing final projects


⚙️ Core Focus Areas

🧩 Software architecture & Object-Oriented Programming (OOP)
🤖 Game AI, enemy logic, and state machines
🎮 Level design, UI/UX, and player progression
💾 Team-based projects, versioning, and publishing
⚡ Performance optimization and polish
🚀 Thinking like real developers — planning, testing, and iterating


🌟 1️⃣ High-Level Course Purpose

This course takes students beyond small, solo projects into the world of multi-system, studio-style development.
They’ll learn how professional game studios plan, code, and deliver — from architecture to AI and publishing.

Students master:

  • 🧱 OOP principles — classes, inheritance, components

  • 🎮 Gameplay systems — inventories, levels, menus, save systems

  • 💡 AI behaviors & physics — smart enemies, procedural movement

  • 🎬 Project management — teamwork, debugging, testing

🧠 “The Advanced Level is where imagination meets industry.”
(Inspired by [Class Central][3] & [GDQuest][4] educational frameworks)


🚀 2️⃣ Flagship Outcomes & Capstone Projects

🎯 Team Capstone Project
Students form small development teams (2–4 members) and follow the real studio pipeline:

Design Doc → Prototype → Vertical Slice → Alpha → Beta → Launch

They build and present a fully playable, polished demo.

🌍 Published Project
With mentorship, students publish their game on itch.io or the CodingGems gallery, complete with:
🎞️ Trailer, 📄 README, 📝 Dev blog, and 🏅 Credits

💼 Portfolio Development
Each learner graduates with:

  • A professional game build

  • A clean code repository (GitHub)

  • A design document + walkthrough video

  • Public or classroom-published showcase


🧠 3️⃣ In-Depth Module Breakdown

🎓 Module 🧩 Core Topics
Advanced OOP & Patterns Classes, inheritance, composition, event-driven design, architecture
Gameplay Systems Inventories, equipment, save/load, procedural content
Physics & Math Vectors, collision resolution, tweening, forces
AI & Behavior Design FSMs, pathfinding (A*), enemy logic, difficulty balancing
Graphics & Performance Frame optimization, draw order, batching, memory awareness
Toolchain & Pipelines Tilemaps, particle editors, audio tools, sprite atlases
Level Design & UX Reward systems, onboarding, pacing & difficulty tuning
Networking (Optional) Local multiplayer, client/server sync basics
Team Workflows Git branching, merge conflicts, reviews, Kanban tracking
Polish & Playtesting Feedback loops, testing sessions, telemetry intro
Career Readiness How to present portfolios, join hackathons, and apply for internships

🧑‍🏫 4️⃣ Classroom & Mentorship Style

🏢 Studio-Model Learning:
Students work like indie dev teams — assigning roles like lead programmer, designer, and artist.

🧩 Mentor Feedback Loops:
Regular code reviews, playtesting sessions, and actionable feedback ensure steady improvement.

🎤 Industry Guest Talks:
Occasional sessions by indie devs and university game designers — bringing inspiration from real-world creators.

🏆 Competitions & Showcases:
Encouraged participation in youth hackathons, game jams, and CodingGems Demo Days.


🎯 5️⃣ Outcomes After 192 Classes

✅ Build complete, polished games with advanced systems and gameplay logic
✅ Understand architecture, performance, and AI fundamentals
✅ Collaborate using GitHub and version control best practices
✅ Publish their own games on public platforms
✅ Graduate with a professional portfolio — ready for competitions, advanced programs, or internships

🧩 Inspired by real-world educational game dev ecosystems like Godot, Unity Learn, and Pygame communities.


📚 Additional Program Enhancements (All Levels)

🎓 Certificates & Portfolios:
Earn certificates at every level and maintain an online project portfolio.

👨‍👩‍👧 Parent Reports:
Periodic progress emails with demo links & milestones to showcase achievements.

🔍 Practice Labs:
Optional deep-dive sessions for debugging, performance tuning, and creative coding.

🎭 Cross-Disciplinary Learning:

  • 🎨 Art & Design → Sprite creation, color theory

  • 📐 Math → Geometry, vectors, probability

  • 🧠 Language Arts → Story writing & dialogue design

🎉 Showcase Events:
Monthly demo days, mini-hackathons, and peer awards to boost confidence & teamwork.

🧭 Pathways Beyond Advanced:
Basic → Intermediate → Advanced →
Specialized Tracks in AI for Games, Engine-Based Development (Godot/Unity), and Game Art & Sound.

(Guided by global frameworks such as [Code.org][1], [Pygame.org], and [GDQuest][4])


💫 Communicating Value to Parents & Students

📸 Show Student Stories:
“From idea → game in 8 weeks” — share screenshots, short captions, and real testimonials.

🧭 Show Learning Journey Visuals:
Flowcharts of the Basic → Intermediate → Advanced path with examples of student work.

📅 Transparent Course Map:
Offer week-by-week module previews for clarity and parent trust.

🎥 Demo Classes / Highlights:
Show snippets of teaching style, student interaction, and project outcomes.

💬 Comprehensive FAQs:
Cover devices, scheduling, assessments, safety, and privacy — building confidence in parents’ decisions.

(Aligned with best practices from [Coder Kids][5] and similar coding academies.)

Curriculum

  • 1 Section
  • 192 Lessons
  • 96 Weeks
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Instructor

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Codinggems

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