Course Overview
🎮✨ Game Development — BASIC Level (96 Classes)
🐣 The perfect first step for young creators who dream, play, and build their own digital worlds!
👶 Who It’s For
🌟 Ages 5–11 / Grades 1–5
🎯 Ideal for absolute beginners and early coders who love stories, puzzles, and games.
🧰 Tools & Platforms
🔹 Scratch — colorful, drag-and-drop block coding
🔹 Code.org (Blockly) — logic through fun challenges
🔹 Replit (for older kids) — short intro to text coding (JavaScript / Python)
💬 Languages & Logic Styles Introduced
🟩 Blockly (visual blocks)
🟨 Guided JavaScript snippets
🟦 Gentle Python introductions (Grade 4–5 transition)
🌈 1️⃣ High-Level Course Purpose
Children take their first steps in interactive creation — building games, animated stories, and quizzes that make coding feel like play!
They learn the magic behind computers:
✨ How to think like a coder — sequencing, logic, and events
✨ How to express imagination through tech — animation, sound & interactivity
🎓 The focus is on thinking > typing — removing syntax barriers so creativity shines.
(Research-backed: Block-based coding like [Code.org][1] helps kids grasp core logic faster.)
🎲 2️⃣ What Students Will Do!
🧩 Unplugged Adventures:
Fun “no-computer” games that secretly teach loops, algorithms, and conditions.
💻 Mini Projects in Scratch & Code.org:
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🦋 Animated storybooks & sprite adventures
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🍎 “Catch the Fruit” arcade
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🧩 Maze runners & logic puzzles
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🎉 Interactive greeting cards
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🎮 Memory & quiz games
🎨 Creative Challenges:
Design a hero 🦸♀️, tell a 3-scene story 🎬, remix a game, and explain how it works!
⚙️ Older kids transition:
Convert simple block code into JavaScript/Python in Replit — step by step.
🏆 Milestones:
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Weekly micro projects ✨
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One midterm mini-game 🎯
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One final showcase game presented proudly to classmates! 🎤
🗓️ 3️⃣ Detailed Module Journey
Weeks | Theme | Key Focus |
---|---|---|
1–4 | 🐾 First Steps | Sequencing, sprites, costume changes, simple events |
5–8 | 🔁 Logic in Action | Loops, conditions, scoring, timers, debugging |
9–12 | 🔊 Storytelling & Sound | Sound effects, start/pause UI, interactive stories |
13–20 | 🧠 Creative Labs | Idea → Storyboard → Prototype small games |
Final Month | 🌟 Showcase | Polish, feedback, and class gallery presentation |
🎨 4️⃣ How We Teach (Pedagogy & Style)
🎯 Play-Based Learning:
Concepts are taught through mini-games, challenges, and laughter.
🪜 Scaffolded Growth:
1️⃣ Watch the demo →
2️⃣ Build together →
3️⃣ Remix your own version.
👨👩👧 Parent Involvement:
Weekly email snapshots show your child’s progress & what they built!
💬 Assessment That Encourages:
Rubrics based on creativity, logic, debugging, and presentation — no grades, only growth. 🌱
🚀 5️⃣ What Your Child Can Do After 96 Classes
✅ Understand and apply sequencing, loops, conditionals, and events.
✅ Build 4–6 playable projects in Scratch or Blockly.
✅ Comfortably read or write tiny code snippets (JavaScript/Python).
✅ Present and explain their own game — developing confidence & communication skills.
💖 6️⃣ Why Parents Love BASIC @ CodingGems.in
🌈 Early achievement — kids make visible, shareable games fast.
🧠 Creativity-first curriculum — logic without pressure.
🎓 Smooth path to Intermediate Level — strong logic foundation + portfolio-ready projects.
📚 Backed by Research
“Block-based coding helps children think logically before learning syntax.” — [Code.org][1]
CodingGems follows this block-first, imagination-driven approach to make coding fun, fearless, and future-ready! 🌟
Features
- Foundational Knowledge: Gain a solid understanding of game development fundamentals, including game engines, programming languages, and design principles.
- Hands-On Experience: Dive into practical exercises that enhance your coding skills and problem-solving abilities, setting the groundwork for your game development journey.
- Interactive Learning: Collaborate with fellow learners in a supportive environment, sharing insights and receiving guidance from experienced instructors.
- Portfolio Building: Create a portfolio of projects that showcase your progress and skills, making you stand out to potential employers or collaborators
- Concept to Execution: Learn the step-by-step process of turning a game concept into a fully functional game, from initial idea to playable prototype.
Curriculum
- 2 Sections
- 96 Lessons
- 48 Weeks
- Classes96
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